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・ Rise Like a Phoenix
・ RISE Moldova
・ Rise no. 1
・ Rise of a Digital Nation
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・ Rise of a Merchant Prince
・ Rise of an Empire
・ Rise of Apocalypse
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・ Rise of Dravidian parties to power in Tamil Nadu
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Rise of Nations
・ Rise of Nations (disambiguation)
・ Rise of Neville Chamberlain
・ Rise of Nightmares
・ Rise of Prussia
・ Rise of Rome
・ Rise of the Argentine Republic
・ Rise of the Argonauts
・ Rise of the Blood Legion - Greatest Hits (Chapter 1)
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・ Rise of the Dragon
・ Rise of the Eagles
・ Rise of the Fallen


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Rise of Nations : ウィキペディア英語版
Rise of Nations

''Rise of Nations'' is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft Game Studios on May 20, 2003. The development of the game was led by veteran game designer Brian Reynolds, of ''Civilization II'' and ''Sid Meier's Alpha Centauri''. The game has taken several concepts from turn-based strategy games such as territories and attrition warfare. Rise of Nations features 18 civilizations, playable through 8 ages of world history.
''Rise of Nations: Extended Edition'' is a re-release of the main game and its expansion on Steam, released on June 12, 2014. Graphical changes to the game include updated textures, lighting and water. Other changes to the game include Steamworks integration which adds cloud saves, Steam Trading Cards, achievements, Twitch integration and multiplayer with Elo ranked matches to the game. ''Extended Edition'' is developed by SkyBox Labs.〔(【引用サイトリンク】 title=''Rise of Nations: Extended Edition'' )〕〔(【引用サイトリンク】title=Rise of Nations: Extended Edition developed by SkyBox Labs )
== Gameplay ==

The core of ''Rise of Nationss gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units within a nation's borders to suffer attrition over time, which can eventually destroy an unsupplied invasion force.
Citizens in ''Rise of Nations'' gather resources, or build or repair damaged buildings. All of the six resource types in ''Rise of Nations'' are infinite in supply.
Any of the game's nations can be played during any age, regardless of that nation's fate throughout actual history. Each of the 18 civilizations in ''Rise of Nations'' has 4 to 8 eight unique units. Some unique units are based on units that those nations would have, if they were not destroyed in real-life. For example, the Native American nations (the Aztecs, Maya, and Inca) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. There are 4 end conditions: capture, territorial superiority, wonder victory, or score victory.
Gameplay focuses heavily on creating a balance between offense, defense, and economy. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting. For example, pikemen are better than cannon at killing cavalry. Terrain plays a major part in this game and knowing the terrain is an important asset in battle. Generals can also be created from a fort to aid an army.
Five tactical formations are also available, including the ability to compress or expand the line of battle. When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear.
In a manner similar to chess, slight strategic mistakes early in the game can turn into major tactical problems later on. For example, if a player starts with the nomad setting where no city is built at the start, it is wise to scout for an area that has resources before building a city, for without resources there is no army and the player will lose.
A single-player campaign, ''Conquer the World'', is included in the game. It is comparable to the board game ''Risk'', except that attacks are resolved with a real-time battle, which can last as long as 90 minutes depending upon the scenario. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). During a battle it may be possible to advance to the next available age and upgrade units for the battle.
''Rise of Nations'' uses an Elo rating system to rank players.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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